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Into The Bastards!: First Tank Battle box art

Into The Bastards!: First Tank Battle

Players

2

Time

180-240

Age

?+

Weight

2.5

Rating

7.40

Fit

Teach 2.6

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

The game has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, there is relatively less emphasis on cooperation.

Replay value

Into the Bastards!: First Tank Battle has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may not be the easiest game to learn, it offers a rewarding and fresh experience each time it is played.

Luck profile

The final luck score for Into the Bastards!: First Tank Battle is 6.33, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Into the Bastards! - First Tank Battle, retraces the second battle of Villers-Bretonneux on 24 and 25 April 1918. The game allows players to simulate the last German attempt to take Amiens, as part of the Michael Offensive. This bitter battle takes its place in history above all because it saw the first tank action between the two belligerents. However this historical detail should not obscure all other facts which mark out this battle, where successive attacks and counter-attacks succeeded each other: massive commitment of German tanks A7V, employment in the two camps of elite troops, attack at night,... April 1918 - The German Michael offensive, launched in Picardy, is peaking. Reaching the gates of Amiens, the Kaiser's troops threaten to definitively breakthrough the Allied Lines. On 24 April, the Germans captured the last defensive bastion in front of Amiens, the village of Villers-Bretonneux, during a battle that featured the first engagement between tanks. But that same night, Australian soldiers entered the line and prepared to repulse the enemy in an intense night attack. Their objective was as simple and terrible as their war cry: "Into the Bastards!" Into the Bastards! is a low complexity game recreating this battle, from the initial German offensive to the Australian counter-attack. Each player has elite troops at his command, represented at battalion scale: the German Guard Division, the french Moroccan Division, an Australian Brigade, and, of course, British and German tanks. Game Scale: Game Turn: 2 - 3 hours Hex: 219 yards / 200 meters Units: Battalion Game Inventory: One 17 x 22" full color map One dual-side printed countersheet (160 1/2" counters) One 6-page Into the Bastards! rulebook Solitaire Playability: Medium Complexity Level: Medium Players: 2 or more Playing Time:

Editions

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Credits

Designers

1
Nicolas Rident

Artists

1
Olivier Revenu

Publishers

1
Battles Magazine

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