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Drive On Paris box art
2000 Ranked #7,985

Drive On Paris

A World War I operational game has both sides attack and defend while pursuing separate campaign goals. Scarce mobilization points force hard allocation choices, and both sides can succeed or fail independently.

Wargames Wargame World War I Hexagon Grid Dice Rolling

Players

2

Play time

Not listed

Age

12+

Complexity

2.73/5

Rating

6.95

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Drive on Paris, is a game simulating the first 100 days of fighting on the Western Front during World War I. The mobile campaign of 1914 in the west was the result of more than a generation of staff planning on both sides.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Drive on Paris, is a game simulating the first 100 days of fighting on the Western Front during World War I. The mobile campaign of 1914 in the west was the result of more than a generation of staff planning on both sides. The German General Staff had prepared the Schlieffen Master Plan of a giant right hook into France which its namesake had hoped would result in a Cannae-like battle of annihilation of France. The French believing that an attack would always win and that elan would carry the day, prepared to assault the lightly held German lines in Alsalce-Lorraine. Both plans failed. Drive on Paris allows both sides to execute the historical campaigns or variations on them and are rated for victory on how well their operation succeeds. Players can rearrange their Mobilization Points to change the change the force allocations from the historical ones to reinforce their effort or to better counter the enemy's. Both side must rapidly attack and defend at the same time...and you'll never have enough troops and power to do both perfectly, so your allocation of scarce resources will be the key to your success. This system uses a two-tracked method of determining victory. It isn't the usual "one side tries something, while the other tries to stop it". Rather, both sides must strive toward their own goals while putting forth enough effort to stall the enemy. It is possible for both sides to "win" ending the game in a net draw (which is why you'll need to dedicate some effort to stopping the enemy support). Drive on Paris is the seventh game in the popular, easy-to-play Standard Combat Series. These games are designed to be easy enough for novice players, yet meaty enough to retain the interest of veterans. It violates two principals of game design at the same time: Easy games are dumb, and the converse that interesting games are hard. The SCS challenges these bogus assertions...and has successfully done so for eight years now. Part of the Standard Combat Series by The Gamers. Game Scale: Game Turn: 1/2 week Hex: 6.2 miles / 10 Km Units: Brigades to Division Game Inventory: One 22 x 34" full color map Two dual-side printed countersheet (420 1/2" counters) One 8-page SCS version 1.6 system rulebook One 24-page Drive on Paris specific rulebook Two 6-sided dice Solitaire Playability: Medium Complexity Level: Low Players: 2 or more Playing Time: 2-12 hours

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
300 min
Age
12+
Complexity
2.7/5
Credits and catalog connections

Credits

Designers

2
Dean Essig Alan Wambold

Artists

1
Dean Essig

Publishers

1
The Gamers

Linked items

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