Table feel
Moderate interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but there is limited emphasis on cooperation.
Players
2
Time
210-1200
Age
14+
Weight
3.23
Rating
7.98
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but there is limited emphasis on cooperation.
Marne 1918: Friedensturm has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions adds to the replay value. However, the game may be slightly challenging to learn initially.
Marne 1918: Friedensturm has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Marne 1918 - Friedensturm recreates the last large German offensive from May to August 1918, the turning point when the resumption of mobile warfare put an end to nearly four years of war of trench stalemate. The game covers two months of fighting on the Marne, from the German offensive on May 27th through to the allied counter-offensive at the end of July. Scale for map is 3km/hex while units are divisions and regiments (for elite units). 3 scenario depict each German offensive and a campaign scenario covers the whole battle Game components : 2 sheets of die-cut counters, 1 map (84*60cm), a basic rules booklet (24 pages), an advanced rulebook, with the game designer's notes and historical commentary (32 pages), two basic rules player aid cards, one victory point track,2 tracks for units management, 2 sheets for random events, 4 dice and a box.
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