Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Complete naval miniatures rules for the age of sail covering the years 1755 to 1815. Also included are cut-apart ship counters for those who do not wish to use detailed naval miniatures.
Core mechanisms
Key systems that shape the decisions players make.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Bias
Hidden or asymmetric information systematically changes how outcomes are interpreted.
Measurement Movement
Measure physical distance to determine how far pieces may move.
Scenario Campaign
Play linked or standalone scenarios with their own setup, objectives, and consequences.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
Complete naval miniatures rules for the age of sail covering the years 1755 to 1815. Also included are cut-apart ship counters for those who do not wish to use detailed naval miniatures. Heart of Oak covers all aspects of naval combat and tactics in depth and even details how the sailing ships actually worked with their environment. The effects of wind direction and strength of the wind are carefully explained to make for a more detailed and accurate simulation. Crews must deal with sail handling to maneuver into combat.' A first edition was printed in 1978 with a second edition printed in 1983. The FGU edition was printed in conjunction with their Privateers & Gentlemen role playing game.