Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Highly interactive
How it plays
How does it play?
Flames of War is a World War II tabletop game where you use armies represented by painted miniature tanks, soldiers, artillery, and aircraft against another similar opponent's force.
Core mechanisms
Key systems that shape the decisions players make.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Line of Sight
Visibility between pieces determines valid targets, movement, or effects.
Measurement Movement
Measure physical distance to determine how far pieces may move.
Modular Board
Build the play area from interchangeable sections that vary between games.
Scenario Campaign
Play linked or standalone scenarios with their own setup, objectives, and consequences.
Read the full game description
Flames of War is a World War II tabletop game where you use armies represented by painted miniature tanks, soldiers, artillery, and aircraft against another similar opponent's force. To begin all you need is the Flames of War book/rules and a starting force of miniatures depending on what type of army you want to collect. The game uses 15mm scale (around 1:100) miniatures, allowing miniatures from other manufacturers to be used. The game aspires to provide a good balance between playability and simulation and has a typical game running under 2 hours. The Second Edition Rulebook launched in August 2006, took a lot of advice from the players and integrated a lot of the FAQ material previously written to cover First Edition. Flames of War current rulebook range Introduced by: Flames of War: Open Fire Flames of War: Achtung!