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The Great War box art
Rich game profile

The Great War

The Great War, the latest adaptation of Richard Borg's Command & Colours system, brings the epic battles of World War 1 to the gaming table, allowing players to portray important engagements throughout WWI history. The battles, included in the scenario booklet, focus on the histo...

Players

2

Time

?-?

Age

?+

Weight

2.68

Rating

7.74

Should this hit the table?

Quick read before the metadata.

The Great War has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, the game does not emphasize cooperation as much.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The Great War has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, the game does not emphasize cooperation as much.

Replay value

The Great War has a high replayability score due to its variability in gameplay, strategic depth, and scalability. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game allows players to improve their strategy over time, discovering new tactics and strategies. It adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers a rewarding and engaging experience for those willing to invest the time to understand its depth.

Luck profile

The Great War has a moderate level of luck involved in the game. While random elements like dice rolls and card draws do have a notable impact on the game outcome, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game is a balanced mix of luck and strategy, with player decisions playing a significant role in determining the outcome. Overall, luck plays a minor role in the game, and player strategy is the primary factor in determining success.

Overview

What ABG knows about this game

The Great War, the latest adaptation of Richard Borg's Command & Colours system, brings the epic battles of World War 1 to the gaming table, allowing players to portray important engagements throughout WWI history. The battles, included in the scenario booklet, focus on the historical deployment of forces and important terrain features of trench fighting in scale with the game system. The scale of the game is flexible and varies from battle to battle. For some scenarios, a few infantry units may represent an entire wing of a larger battle, while in other scenarios a unit may represent just a few brave soldiers going over the top. The Command card system drives movement, creates a "fog of war", and presents players with many interesting opportunities, while the battle dice resolve combat quickly and efficiently. The Combat cards add an element of suspense and will challenge players to coordinate their use in a timely manner. Overall, the battlefield tactics players will need to execute to gain victory conform remarkably well to the strengths and limitations of the various types of WWI units, their weapons, battlefield terrain, and written history. In this core game, the main focus is on a number of WWI trench warfare battles. However, a series of expansions, which will feature early war, Eastern Front scenarios, tanks, airplanes, other national armies, plus more special personnel figures, are already in the planning stage to enhance your WWI gaming experience.

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Editions

Versions and regional releases

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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

1
Richard Borg

Artists

1
Peter Dennis

Publishers

1
PSC Games

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