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Happy Pigs box art
Rich game profile

Happy Pigs

As pig farmers in Happy Pigs, players compete on raising healthy pigs by executing strategic combinations of “Actions” (Feed, Mate, Purchase, and Sell) and “Tools” (Vaccines, Nutritional Supplements and Birth Amulets) for each round. Both the frequency to take these “Actions” and...

Players

2-6

Time

30-45

Age

8+

Weight

2.31

Rating

6.79

Should this hit the table?

Quick read before the metadata.

Happy Pigs has a moderate level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to others' strategies frequently. However, the game does not emphasize cooperation as much.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Happy Pigs has a moderate level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to others' strategies frequently. However, the game does not emphasize cooperation as much.

Replay value

Happy Pigs has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to discover new tactics and strategies. The player interaction score is average, and the game adapts well to different player counts. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Happy Pigs has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, the game still relies on a balanced mix of luck and strategy. Overall, luck plays a significant role in determining the game outcome.

Overview

What ABG knows about this game

As pig farmers in Happy Pigs, players compete on raising healthy pigs by executing strategic combinations of “Actions” (Feed, Mate, Purchase, and Sell) and “Tools” (Vaccines, Nutritional Supplements and Birth Amulets) for each round. Both the frequency to take these “Actions” and the number of “Tools” a player can purchase are restricted by the number of players choosing to take the same action in any given round. Also, from time to time there are unexpected events (such as Pig Shows and Sausage Fest) which offer players great opportunities to outperform their peers. There are four rounds to each season, and all unvaccinated pigs die at each season change. The game concludes at the end of four seasons, when all pigs are sold off at different prices in accordance with their sizes. The player with the highest profit at the end wins the game.

Media

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Editions

Versions and regional releases

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Commerce mapping

Buying signals

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Credits

People and publishers

Designers

1
Kuraki Mura

Artists

1
Biboun

Publishers

2
IELLO Kuraki Mura B.G. Studio

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