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Hansel & Gretel box art
Rich game profile

Hansel & Gretel

Hansel and Gretel have gotten lost in the woods and find themselves in front of an incredible gingerbread house crammed with sweets and candies — but is that a witch inside? Help them find their way home! Each turn in the co-operative game Hansel & Gretel, the active player place...

Players

2-4

Time

?-?

Age

6+

Weight

1.5

Rating

7.25

Should this hit the table?

Quick read before the metadata.

Moderate level of direct confrontation and strategic depth, high frequency of interaction, and low emphasis on cooperation.

Teach 2.8

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, high frequency of interaction, and low emphasis on cooperation.

Replay value

Hansel & Gretel has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. It offers fresh experiences each time it is played and allows players to improve their strategies over time. The game strikes a good balance between ease of learning and depth, making it accessible to new players while still providing a satisfying challenge.

Luck profile

Hansel & Gretel has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game outcome is a balanced mix of luck and strategy.

Overview

What ABG knows about this game

Hansel and Gretel have gotten lost in the woods and find themselves in front of an incredible gingerbread house crammed with sweets and candies — but is that a witch inside? Help them find their way home! Each turn in the co-operative game Hansel & Gretel, the active player places one of their tiles in the playing area to create and finish sweets, but after everyone has placed their tile for the turn, count the visible dots on these tiles to determine the movement of the three characters — Hansel, Gretel, and the witch — on the path around the gingerbread house. Take care with your tile placement so that the witch never reaches Hansel or Gretel and so that Hansel or Gretel never catch up to the witch; if either of those situations happens, you lose. To win, you must keep racing until you collect all five gingerbread tokens.

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