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Koboldbande box art

Koboldbande

Players

2-4

Time

?-?

Age

4+

Weight

1

Rating

6.41

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

koboldbande offers a high degree of variability with its gameboard, multiple paths to victory, and variable setups. The expansions available add new content and gameplay elements, enhancing the replay value. The game provides deep strategic possibilities and room for improvement over time. The player interaction score is moderate. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, offering a balance between depth and accessibility. Overall, koboldbande has a strong replayability score of 7.85, making it a highly enjoyable and engaging board game.

Luck profile

Koboldbande has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

It's a race for the treasure in Koboldbande, with the player kobolds working together to create a path to the treasure before the dragon can get its talons into the chest first. Before the game begins, players seed the 6x8 game board with four keys and a candy tile by rolling two dice — one color, and another symbol — and placing the tiles on the appropriate locations on the game board. Shuffle the 27 path tiles and 10 dragon tiles together. On a turn, a player draws a tile. If it's a dragon tile, she places it on the first empty space on the dragon path; if a path tile, she places it at the end of a path already on the board. (The first path tile is placed in the upper-left square of the game board, while the treasure is below the lower-right square.) If the path is placed on a key, the players claim the key. If the path crosses the candies, the players can place one dragon tile on the candies, delaying the dragon on its way to the treasure. Once the players have collected three keys, they can then lay a tile on the treasure chest — and if they reach the treasure before the dragon does, they win!

Editions

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Credits

Designers

1
Gina Manola

Artists

1
Doris Matthäus

Publishers

5
AMIGO G3 Gigamic Lautapelit.fi Piatnik