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Bärenspiel box art

Bärenspiel

Players

2-5

Time

?-?

Age

4+

Weight

1

Rating

5.59

Fit

Teach 2.7

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.2

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Bärenspiel has a high variability gameboard, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game offers deep strategic possibilities and room for players to improve their strategy over time. The player interaction score is average. Bärenspiel scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, providing a good balance between depth and accessibility. Overall, Bärenspiel has a high replayability score of 8.0, making it a game that can offer fresh and engaging experiences each time it is played.

Luck profile

The final luck score for Bärenspiel is 4.333, indicating a game that is heavily dependent on luck and random elements. The outcome of the game is predominantly determined by random elements like dice rolls or card draws, with very little room for players to influence or mitigate the effects of randomness. Player strategy and decisions have minimal impact on the game outcome, making luck the primary factor in determining success.

Overview

In Bärenspiel, players try to rescue a little bear lost in the great forest. Rolling special dice, players must first construct a map of the forest, find the bear, then help it out of the woods, working together to overcome one obstacle or another. Once the bear is located, players are allowed seven rolls of the dice to get it clear of the forest. If they fail to do so, they lose the game and the bear eats them. The 2011 AMIGO edition is part of its "Ökologisch + Kooperativ" (Ecological & Cooperative) line of games.

Media

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Editions

Edition Year Language Publisher / Region
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Commerce

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Credits

Designers

1
Hajo Bücken

Artists

2
Barbara Bös Johann Rüttinger

Publishers

4
AMIGO Gen-X Games Herder Spiele Sunny Games

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