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Haiclue box art

Haiclue

Players

2-12

Time

?-?

Age

14+

Weight

1.2

Rating

6.16

Fit

Teach 2.1

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.7

More strategic control

Table feel

Moderate level of interaction with a mix of direct confrontation and strategic depth.

Replay value

Haiclue has a high variability gameboard, with different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game offers deep strategic possibilities and room for improvement over time. Player interaction is moderate. It scales well with different numbers of players without compromising its appeal or balance. The game is relatively easy to learn, providing a good balance between depth and accessibility. Overall, Haiclue has a strong replayability score of 7.85.

Luck profile

Haiclue has a moderate level of luck involved in the game. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In Haiclue, players combine random word tiles to make clues. Each round, every player uses 15 random word tiles to make a clue for one of the four words in the center of the table. When everyone has finished, the group reads the clues out loud, and everyone guesses which of the four words belongs to each player. If a player guesses correctly, they score a point for themselves and a point for the author of the clue. 3-12 players (competitive) 2 players (co-op) 30 minute playtime. -description from publisher

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

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Credits

Designers

1
Will Leaf

Artists

1
Martyna Alexander

Publishers

1
Tiger Board Games

Linked items

No linked items imported yet.