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Mixmo box art

Mixmo

Players

2-6

Time

?-?

Age

8+

Weight

1.47

Rating

6.35

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Mixmo has a moderate level of direct confrontation and strategic depth. Players frequently need to pay attention to others' actions. While there is some cooperation required, it is not a major focus of the game.

Replay value

Mixmo offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities, allowing players to improve their strategy over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Mixmo has a solid replayability score of 7.8 out of 10.

Luck profile

Mixmo has a moderate level of luck involved in the game. While random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome, players still have some ability to influence and mitigate the effects of randomness through strategic decisions. The game outcome is a balanced mix of luck and strategy, with player decisions playing a significant role. Overall, Mixmo offers a good blend of luck and strategy for players.

Overview

It's a quick letters game. The letter tiles are all in the middle of the table face down. Each player receives 6 letters. At the signal, all players turn their tiles and try to make crosswords with them. When a player has used all his letters he says Mixmo Each player picks two more letters and the game goes on until the all face-down letters are used.

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Credits

Designers

2
Julien Faubet Sylvain Hatesse

Artists

1
Mapple

Publishers

2
Asmodee Sly Frog Games

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