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Haggis box art
Rich game profile

Haggis

Haggis is a climbing game in the same family as Zheng Fen and Big Two. It borrows and recombines elements from its parent games - card combinations, bombs, scoring for cards in hand, scoring for cards collected in tricks - and it mixes in equally distributed wild cards and bettin...

Players

2-4

Time

?-?

Age

13+

Weight

2.11

Rating

6.99

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but there is less emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 4.1

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but there is less emphasis on cooperation.

Replay value

Haggis has a high variability gameboard, with different experiences each time it is played. The availability of expansions adds to the replay value. The game offers deep strategic possibilities and allows players to improve their strategy over time. The player interaction score is moderate. Haggis scales well with different numbers of players without compromising its appeal or balance. It has a moderate easiness to learn score, making it accessible to a wide range of players. Overall, Haggis has a strong replayability score of 8.1.

Luck profile

Haggis has a moderate level of luck involved in the game. Random elements like card draws play a notable role in determining the outcome, but players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with player decisions playing a significant role in the final outcome.

Overview

What ABG knows about this game

Haggis is a climbing game in the same family as Zheng Fen and Big Two. It borrows and recombines elements from its parent games - card combinations, bombs, scoring for cards in hand, scoring for cards collected in tricks - and it mixes in equally distributed wild cards and betting that you'll be the first to empty your hand of cards.

Media

Images and visual references

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Editions

Versions and regional releases

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Files and documents

Rules, aids, translations

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Commerce mapping

Buying signals

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Credits

People and publishers

Designers

1
Sean Ross (I)

Artists

3
Luis Francisco ???? (Sai Beppu) Gary Simpson

Publishers

1
Indie Boards & Cards

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