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Golden Deuce box art
2002 Ranked #22,958

Golden Deuce

Players play higher card tricks then move pawns on a board in a hybrid trick-taking race, trying to bring every pawn to the finish. Scoring from rivals remaining cards fuels movement, so points can block opponents or speed one pawn.

Card Game Ladder Climbing Race Card Games: Climbing

Players

2-4

Play time

Not listed

Age

10+

Complexity

1.69/5

Rating

5.40

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

This game is based on the ancient Chinese game of Choi Dai Di (Known as 'Big Two' in English, similar to Pusoy Dos in the Philippines).

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

This game is based on the ancient Chinese game of Choi Dai Di (Known as 'Big Two' in English, similar to Pusoy Dos in the Philippines). This special deck, however, has 60 cards, instead of the standard 52, which changes (for the better) the odds of the game and increases the strategy involved. Another difference from the classic game, is that the publishers have added a game board for keeping score, adding even more strategy, because players have choices on how to move their pawns. The game starts with a round of the Golden Deuce card game - lay down higher tricks than the other players for control of the lead. Be the first player to lay down all the cards in your hand, and you gain points for all the cards left in the other players' hands. Moving to the game board, each player strategically moves any of their pawns the number of spaces to match the points earned in the card game round. Players can choose to move all of their pawns around the board at once (and therefore be able to block out opponents) or move one at a time (and capitalize on the amount of spaces moved). Once all players have moved, another card game round starts, and the game ends when one player has moved all of their pawns to the finish.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2
Play time
90 min
Age
10+
Complexity
1.7/5
Credits and catalog connections

Credits

Designers

3
K. S. (Tony) Ahluwalia Elisa Anya Jaeger Dan Rowen

Artists

1
Design Edge

Publishers

1
Playroom Entertainment

Linked items

No published linked games yet.