Table feel
Moderate level of interaction with a mix of direct and strategic confrontation.
Trick-taking card game for three in which players must sacrifice cards from their hands to bid the number of tricks they will take. It uses a standard deck of cards, shorted to 6 through Ace in each suit, plus one Joker. (A more recent version of play omits the joker.) To bid, la...
Players
2-4
Time
?-?
Age
8+
Weight
2.12
Rating
7.19
Should this hit the table?
Moderate level of interaction with a mix of direct and strategic confrontation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a mix of direct and strategic confrontation.
Ninety-Nine has a high variability gameboard, with different experiences offered each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for players to improve their strategies over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the easiness to learn score is still within a reasonable range. Overall, Ninety-Nine has a strong replayability score of 7.88.
The final luck score for Ninety-Nine is 5.67, indicating a balanced mix of luck and strategy. The game outcome is influenced by random elements like dice rolls or card draws, but players also have the ability to mitigate the effects of randomness through strategic decisions and planning. While luck plays a significant role, player strategy and decisions also have a notable impact on the game outcome.
Overview
Trick-taking card game for three in which players must sacrifice cards from their hands to bid the number of tricks they will take. It uses a standard deck of cards, shorted to 6 through Ace in each suit, plus one Joker. (A more recent version of play omits the joker.) To bid, lay aside three cards from your hand; the suit of those cards determines how many tricks you must take (each club is three tricks, heart two tricks, spade one trick, diamond zero tricks). Score one point per trick you take plus a bonus if you make your bid exactly. For an additional bonus, you may offer to declare by turning your bidcards face up at start of play, thus declaring your target and revealing more information about the lie of cards. For a higher bonus, you may also offer to reveal. This involves not only turning your bid-cards up but also then playing with your hand of cards exposed on the table before the opening lead. While designed for three players, the four-player version is faithful to the original but played with a standard 52-card deck. Two- and five-player variants also exists, but they employ a dummy hand and a 500 deck, respectively.
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