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Herrlof box art
2020 Ranked #5,486

Herrlof

A Viking trick-taking game has rivals predict their haul, win tricks, and reach the required glory first. Secret predictions and special figures make every round a gamble on whether bold claims can hold.

Card Game Medieval Predictive Bid Trick-taking

Players

2-3

Play time

30-45 min

Age

10+

Complexity

1.37/5

Rating

6.67

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Scandinavia during the viking age, from roughly 800 until 1050 AD, is characterized by powerful magnates (or chieftains) and kings. The title of king is not inherited, you fight for it.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Scandinavia during the viking age, from roughly 800 until 1050 AD, is characterized by powerful magnates (or chieftains) and kings. The title of king is not inherited, you fight for it. The leading magnate is recognised by the others as 'first among equals'. Four magnates now battle for Herrlof: the victory and praise gained in war. Who will become the next Viking king? In this two-person trick taking game your goal is to be the first player to reach 50 points or more, the player with the most points wins. You score points by winning tricks and bonuses you can gain. The game is played in a maximum of 10 rounds (although most often players will easily reach 50 points before that) of 15 cards. Each round you: 1) deal 15 cards, 2) set the trump, 3) predict your score, 4) battle for tricks, and 5) reveal the predictions and determine your score. All predictions are done in secret, ensuring your opponent doesn't know your goal. Certain Vikings have special abilities that will influence tricks. There are also additional cards that can destroy tricks all together or add other uncertainties. —description from the publisher

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–3
Best with
2
Play time
30–45 min
Age
10+
Complexity
1.4/5
Credits and catalog connections

Credits

Designers

2
Alexander Kneepkens Inge van Dasselaar

Artists

1
Tristam Rossin

Publishers

1
Jolly Dutch Productions

Linked items

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