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Ladder 29 box art
2017 Ranked #6,024

Ladder 29

A ladder-climbing card game where firefighters shed their hands while facing personal round challenges for points. Choosing a more difficult hotspot can raise the reward, but restrictive play conditions make finishing first far less certain.

Card Game Ladder Climbing Trick-taking Card Games: Climbing

Players

2-5

Play time

30-45 min

Age

10+

Complexity

1.4/5

Rating

6.76

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.6/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Ladder 29 is a hot game of ladder-climbing firefighters. As experts in the time-honored business of firefighting, players attempt to extinguish their hand of cards while facing difficult challenges that hinder their abilities and choices.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Ladder 29 is a hot game of ladder-climbing firefighters. As experts in the time-honored business of firefighting, players attempt to extinguish their hand of cards while facing difficult challenges that hinder their abilities and choices. Players must decide when to play it safe and when to put it all on the line in this easy-to-learn game that is sure to turn up the heat around the gaming table! Ladder 29 is played over several rounds in which players are dealt 13 cards each, pass three cards to the player on the left, then in reverse scoring order select a hotspot card; this card details the number of points awarded depending on the position the player goes out and a challenge that applies only to that player for the round: a player may only be able to lead singles, end runs in even numbers, or have limitations on what suits can be played in sets. The bigger the risk taken, the bigger the potential reward. The first player to "extinguish" their hand by playing all 13 cards wins the round and earns the most points possible on their hotspot card. Play continues until additional players go out, with all except the one who goes out last earning points for their finishing position.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
3–5
Play time
30–45 min
Age
10+
Complexity
1.4/5
Credits and catalog connections

Credits

Designers

2
Ben Pinchback Matt Riddle

Artists

1
Andy Jewett

Publishers

1
Green Couch Games

Linked items

No published linked games yet.