Table feel
Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's strategies and turns frequently, but there is not a heavy emphasis on cooperation.
Players
3-8
Time
20-30
Age
8+
Weight
1.24
Rating
5.99
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's strategies and turns frequently, but there is not a heavy emphasis on cooperation.
The game 12 Days of Christmas has a high replayability score, offering a great degree of variability and strategic depth. The game board provides different experiences each time it is played, and there are expansions available that add new content and gameplay elements. The game scales well with different numbers of players and offers opportunities for players to improve their strategy over time. While it may take some time to learn, the depth it offers makes it worth the investment.
The final luck score for 12 Days of Christmas is 5.33, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
12 Days of Christmas is a card game designed by Dr. Gord Hamilton for 3-8 players. To play, deal out twelve cards to each player; the deck consists of 78 cards: one 1, two 2s, and so on up to twelve 12s. By following the lead established by the first player, each player attempts to give away all of her cards before the other players can. The first player can lead a single card, a set of at least two cards of the same value, or a straight of at least two cards. The next players either pass or play a similar combination of cards (although not necessarily the same number of cards) that includes at least one card that's as low or lower than the lead player's low card. Whoever has played the lowest card once everyone has passed becomes the new lead player. Whoever runs out of cards first claims one of the available gift cards; whoever has the most cards left in hand must give a gift card to this round's winner! Whoever has the most gifts when the gifts run out wins.
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
No linked items imported yet.