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Guns Of August box art
2011 Ranked #10,034

Guns Of August

A World War I wargame has commanders maneuver corps and divisions through the opening Western Front campaign. Chit-pull activation, limited movement, artillery, and fog of war create uncertainty without forcing historical outcomes.

Wargames Wargame World War I Chit-Pull System Hexagon Grid

Players

1-2

Play time

Not listed

Age

12+

Complexity

2.07/5

Rating

5.95

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

From the publisher's website: Ultimatum delivered by the German Ambassador at Brussels von Below Saleske, to M.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

From the publisher's website: Ultimatum delivered by the German Ambassador at Brussels von Below Saleske, to M. Davignon, Belgian Minister for Foreign Affairs: 2 August 1914 Very Confidential Reliable information has been received by the German Government to the effect that French forces intend to march on the line of the Meuse by Givet and Namur. This information leaves no doubt as to the intention of France to march through Belgian territory against Germany... The GUNS OF AUGUST simulates the first three months of WWI in the West, when mobility reigned and the fate of France hung in the balance. Game mechanics compensate for players’ 20/20 hindsight to encourage historically accurate play that makes “sense” in game terms while avoiding a “straight jacket” of special rules to force irrational play. Players maneuver corps and divisions through 9-mile wide hexagons in turns that span three days each. Chit pull activation, along with modest movement point allowances, generates a highly interactive game. Combat uses artillery and rifles to reveal the comparative strengths of the opposing armies. Optional rules for variable set up and fog of war counters shroud the game in uncertainty and increase replay value. “The lamps are going out all over Europe. We shall not see them lit again in our time”, Sir Edward Grey.

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Editions

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Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
2
Play time
180 min
Age
12+
Complexity
2.1/5
Credits and catalog connections

Credits

Designers

2
John Gorkowski Grant Wylie

Artists

2
Sean Cooke Brandon Pennington

Publishers

1
Worthington Games