Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
A hybrid of Checkers and Go, for two players. The "Guerrilla" player, using small Go stones, plays on the intersection points of the checkerboard squares to surround and capture the enemy pieces.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
A hybrid of Checkers and Go, for two players. The "Guerrilla" player, using small Go stones, plays on the intersection points of the checkerboard squares to surround and capture the enemy pieces. Meanwhile, the "Counterinsurgent" player, using checkers, moves on the checkerboard squares to jump and capture the enemy. Equipment required: checkerboard or 8x8 grid, six checkers or large pieces, and 66 small pieces distinct from the large pieces (buttons, glass beads, small Go stones, etc.) (source: designer's summary)