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The Great Dalmuti box art
1995 Ranked #1,617

The Great Dalmuti

Climbing card game where players shed ranked cards to rise in status while the last player falls in rank. The social order changes after each hand, turning a quick race to empty your cards into a shifting hierarchy.

Party Games Card Game Medieval Ladder Climbing Hand Management

Players

4-8

Play time

Not listed

Age

8+

Complexity

1.29/5

Rating

6.58

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 3.8/5

Scales well

Strategic depth 4.6/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

A light card game where players gain status by going out first. The 80-card commercial deck contains cards ranked from 12 to 1, along with two Jesters.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

A light card game where players gain status by going out first. The 80-card commercial deck contains cards ranked from 12 to 1, along with two Jesters. Each card bears a number, which is not only its rank, but also tells you how many of that card exist in the deck. In other words, there are twelve 12s, eleven 11s, four 4s and a single card ranked 1. The lower the number, the better the rank. The deck is dealt out to all players and the object is to get rid of your cards as fast as possible. The hand begins with one person playing one or more card to the center of the table. The cards played must all be of the same rank (although Jesters are wild, and may be played with any other cards). Each player in turn must now either play the same number of cards of a better rank, or pass. Play continues around the table until everyone has passed; at that point, the cards are cleared and whoever played the last set of cards leads the next round. After everyone has gone out, the players are ranked. For example, the person who first got rid of all his cards becomes The Great Dalmuti. Players change seat position to represent the new hierarchy and begin another round. The Great Dalmuti is generally played for many rounds. It is a commercial version of the traditional playing card game President (based on the Chinese game Zheng Shang Yu), which has also been reimagined as: Dilbert: Corporate Shuffle Pyramid Card Scum: The Food Chain Game Deathtrap Dungeon: Card Game

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
4–8
Best with
5–8
Play time
60 min
Age
8+
Complexity
1.3/5
Credits and catalog connections

Credits

Designers

1
Richard Garfield

Artists

5
Harry Conway Sandra Garavito Anson Maddocks Margaret Organ-Kean Christophe Swal

Publishers

1
Wizards of the Coast