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The Great Dalmuti box art
Rich game profile

The Great Dalmuti

A light card game where players gain status by going out first. The 80-card commercial deck contains cards ranked from 12 to 1, along with two Jesters. Each card bears a number, which is not only its rank, but also tells you how many of that card exist in the deck. In other words...

Players

4-8

Time

?-?

Age

8+

Weight

1.29

Rating

6.58

Should this hit the table?

Quick read before the metadata.

The Great Dalmuti has a moderate level of direct confrontation and strategic depth. Players need to be aware of and react to each other's actions frequently. However, there is less emphasis on cooperation in this game. Overall, it offers a good balance of player interaction.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 3.8

Scales well

Strategy 4.6

Deep strategy

Control 2.8

Luck-sensitive

Table feel

The Great Dalmuti has a moderate level of direct confrontation and strategic depth. Players need to be aware of and react to each other's actions frequently. However, there is less emphasis on cooperation in this game. Overall, it offers a good balance of player interaction.

Replay value

The Great Dalmuti offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds some new content and gameplay elements, enhancing the replay value. The game also provides deep strategic possibilities, allowing players to improve their tactics and strategies over time. The player interaction score is average at 3.8. The scalability of the game is good, adapting well to different player counts without compromising its appeal or balance. The easiness to learn score is moderate at 4.5, offering a balance between ease of learning and depth of gameplay. Overall, The Great Dalmuti has a strong replayability score of 7.83, making it a game that can be enjoyed multiple times.

Luck profile

The Great Dalmuti has a moderate influence of luck. Random elements like card draws play a significant role in determining the game outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, making it suitable for players who enjoy both elements.

Overview

What ABG knows about this game

A light card game where players gain status by going out first. The 80-card commercial deck contains cards ranked from 12 to 1, along with two Jesters. Each card bears a number, which is not only its rank, but also tells you how many of that card exist in the deck. In other words, there are twelve 12s, eleven 11s, four 4s and a single card ranked 1. The lower the number, the better the rank. The deck is dealt out to all players and the object is to get rid of your cards as fast as possible. The hand begins with one person playing one or more card to the center of the table. The cards played must all be of the same rank (although Jesters are wild, and may be played with any other cards). Each player in turn must now either play the same number of cards of a better rank, or pass. Play continues around the table until everyone has passed; at that point, the cards are cleared and whoever played the last set of cards leads the next round. After everyone has gone out, the players are ranked. For example, the person who first got rid of all his cards becomes The Great Dalmuti. Players change seat position to represent the new hierarchy and begin another round. The Great Dalmuti is generally played for many rounds. It is a commercial version of the traditional playing card game President (based on the Chinese game Zheng Shang Yu), which has also been reimagined as: Dilbert: Corporate Shuffle Pyramid Card Scum: The Food Chain Game Deathtrap Dungeon: Card Game

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