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Dilbert: Corporate Shuffle box art

Dilbert: Corporate Shuffle

Players

4-6

Time

?-?

Age

10+

Weight

1.31

Rating

5.97

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.9

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.3

Luck-sensitive

Table feel

The game has a moderate level of direct confrontation and strategic depth. Players need to frequently interact and react to each other's strategies. However, there is less emphasis on cooperation as players primarily compete against each other.

Replay value

Dilbert: Corporate Shuffle has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, increasing replay value. The game provides deep strategic possibilities and allows room for players to improve their strategy over time. The player interaction score is average. The game scales well with different numbers of players without compromising its appeal or balance. It has a moderate easiness to learn, offering a good balance between depth and accessibility. Overall, Dilbert: Corporate Shuffle has a strong replayability score of 7.95 out of 10.

Luck profile

Dilbert: Corporate Shuffle has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of chance and skill.

Overview

A fast-paced card game of corporate one-upmanship starring Dilbert, the cartoon hero of the workplace. In each round of Corporate Shuffle, the goal is to get rid of your cards as fast as you can. The faster you get rid of your cards, the higher you'll scramble up the corporate ladder. Based on the Great Dalmuti card game (or Animal Poker), with a Dilbert theme, and a few new cards and rules. Each card features a unique Dilbert comic. Players try to get rid of their cards as fast as possible, to move up the corporate ladder.

Editions

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Files

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Credits

Designers

1
Richard Garfield

Artists

1
Scott Adams

Publishers

1
Wizards of the Coast

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