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Go Goa box art

Go Goa

Players

1-6

Time

25-30

Age

14+

Weight

1.14

Rating

5.85

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.7

Deep strategy

Control 4.3

More strategic control

Table feel

Moderate interaction with a good balance between direct and strategic confrontation.

Replay value

Go Goa has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, striking a balance between depth and accessibility. Overall, Go Goa has a strong replayability score of 8.07.

Luck profile

Go Goa has a low influence of luck. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Random elements have minimal impact, and players have substantial ability to mitigate randomness through strategic decisions and planning.

Overview

Are you eager to visit the tourist spots in Goa, the beautiful yet tiny state in India? What will you choose? Do you wish to visit only the beaches...or the forts? Or would you rather visit one of each type of destination? Or are you the one to complete your tour plans? Now you can enjoy the beauty of Goa in this roll-and-write game. In Go Goa, you have twelve days to tour the state, collecting souvenirs from different tourist destinations. On each day, you select three dice to decide the direction, distance, and deviation in the route that you will travel, then trace a route to your new destination. In more detail, during each round the starting player rolls three dice, then reserves one die for the direction that only they can use. All other players use the dice to determine the direction to travel in, the number of steps, and the deviations they are allowed to take. Players then draw the route that they are taking for the day on their player sheet, which represents the map of Goa. The map contains tourist destinations, and if you end your movement on such a spot, you score points. You also score bonus points for completing sets of five different destination types or three of one particular destination. In addition, you can score points for completing the tour plans that you chose. After all players take their turn, a new round starts, with the starting player role moving clockwise. The game ends after twelve rounds are completed. Players tally their scores for the tourist destinations visited and any bonus points that they may have collected along their trip. The player with the highest score wins.

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Credits

Designers

2
Andy Desa Suyog Kamat

Publishers

1
Kheo Games

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