Table feel
Moderate interaction
In this beautifully illustrated roll and write, you'll take on the role of a young woman going on a once-in-a-lifetime journey around the world. Travel to incredible landmarks all over the globe - from the Pyramid of Giza to the Matterhorn. Follow the young artist’s journey throu...
Players
1-6
Time
?-?
Age
11+
Weight
1
Rating
6.63
Should this hit the table?
Moderate interaction
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate interaction
Roll to the Top: Journeys has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and good scalability. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers enough depth to keep players engaged.
Roll to the Top: Journeys has a moderate influence of luck. Random elements like dice rolls play a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game strikes a balanced mix of luck and strategy, with neither element dominating the gameplay.
Overview
In this beautifully illustrated roll and write, you'll take on the role of a young woman going on a once-in-a-lifetime journey around the world. Travel to incredible landmarks all over the globe - from the Pyramid of Giza to the Matterhorn. Follow the young artist’s journey through her postcards, sent back home to her family to recount the details of her trip. Try to be the first player to fill in enough boxes to make it to the top of the landmark in this roll-and-write. All players will pull from the same pool of numbers rolled on the active dice, using the values to make their way up from the bottom to the top of each landmark. Numbers must increase as you climb, so combine the values carefully! Each location card will bring a series of unique rules, mixing up play and adding to the challenge! At the end of each round, use the action die to change the dice pool and continue your race to the top! Featuring many of the classic Roll to the Top landmarks, this new edition provides new-and-improved game mechanics plus all-new illustrations by artist Horia Tundrea.
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