Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Go Gecko Go! is the roll and move game that’s all about piling smaller animals on top of larger animals while keeping an eye on the height of the next bridge that needs to be cleared.
Core mechanisms
Key systems that shape the decisions players make.
Race
Compete to reach a destination, threshold, or objective before opponents.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Map Deformation
Actions alter the shape or connections of the existing map.
Roll-and-Move
Roll dice or spin a dial to determine how far a piece moves.
Read the full game description
Go Gecko Go! is the roll and move game that’s all about piling smaller animals on top of larger animals while keeping an eye on the height of the next bridge that needs to be cleared. Every swimming team is comprised of a crocodile, a turtle, a frog, and a gecko - all meeples are different in size. In order to advance their animals, players have the choice of two possibilities: either they add a tile to their stream in the river to shift all animals at the same time, or they roll three dice and then select a combination of icons from the result. The player has to keep in mind that bigger animals can give smaller ones piggyback rides. Also, animals that are piled too high will run into the bridges that span the river and be knocked off - they can only passed with the shifting action. The first player whose full animal team reaches the finish is the winner. While at heart being a roll to move race, players will have to make lots of small strategic choices to be faster than their opponents.