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Give Us Victories box art
2022 Ranked #12,181

Give Us Victories

Civil War campaign game has Union and Confederate commanders activate formations from a shared cup to fight around Chancellorsville. Random order creates uncertainty while troops maneuver, entrench, bombard, and attack.

Wargames American Civil War Wargame Chit-Pull System Events

Players

1-2

Play time

120-480 min

Age

10+

Complexity

2.5/5

Rating

8.32

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

"GIVE US VICTORIES" is a wargame about the Chancellorsville campaign, fought during the American Civil War, when 130,000 soldiers of the Union Northern Army clashed with the much smaller Northern Virginia Army, led by General Robert E. Lee.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

"GIVE US VICTORIES" is a wargame about the Chancellorsville campaign, fought during the American Civil War, when 130,000 soldiers of the Union Northern Army clashed with the much smaller Northern Virginia Army, led by General Robert E. Lee. General Joseph Hooker, newly appointed by President Lincoln, was in command of the Army of the Potomac. Lincoln’s engagement letter ended with the words "Give Us Victories”. The game begins on April 30, 1863, with the Army of the Potomac now beyond the Rappahannock and Rapidan, marching toward Chancellorsville. The game is of intermediate complexity and has simple and intuitive rules. The command system is the heart of the game: you simply check how many points you have in a turn, choose the formations to activate (divisions for the Confederates and corps for the Union), and put them in a cup. Your opponent does the same; then mix and pull…! Formations may move, attack, entrench, bombard and so on. Special rules cover the use of skirmishers, trench building, and bridge building. Players perform actions alternately with a random activation system always engaging and different, creating chaos and uncertainty, in a realistic and tense simulation. Four games included Main game - 2 standard maps, 2 counter sets (figure and Nato style, so players can choose), medium difficulty, 6-8 hours for the campaign, 4 scenarios, 2 variations. Strategic game - 1 A3 map, 1 counters set, 1 hour of gameplay, low difficulty. Solo game - AI simulates Army of the Potomac, 1 counters set; uses the same maps of the main game. Skirmish game - set of paper toy soldiers, landscape elements and counters; low difficulty, playing time 30 minutes. In the box: 2 standard maps (86x54 cm) 1 A3 map (strategic game) 1 12x10 (cm) map (variant for main game) 4 counters set, 17 mm side Set up charts Rules aid, tables, solo game display, solo game booklet Paper soldiers (cardboard) Rules booklet (Main game, scenarios, strategic, solo system, skirmish)

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
1
Play time
120–480 min
Age
10+
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

1
Sergio Schiavi

Artists

1
Sergio Schiavi

Publishers

1
Dissimula Edizioni

Linked items

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