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Glory: The Battles Of First & Second Manassas And Chickamauga, 1861-63 box art
1995 Ranked #8,719

Glory: The Battles Of First & Second Manassas And Chickamauga, 1861-63

A Civil War wargame has commanders lead brigades through three major battles with flexible play modes. Simple rules make entry easy, but changing command systems create different tactical challenges to master.

Wargames American Civil War Wargame Chit-Pull System Hexagon Grid

Players

1-2

Play time

180-600 min

Age

12+

Complexity

2.52/5

Rating

6.57

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Glory: The Battles of First & Second Manassas and Chickamauga, 1861-63 is the first game in GMT's Series: Glory (Richard Berg).

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Glory: The Battles of First & Second Manassas and Chickamauga, 1861-63 is the first game in GMT's Series: Glory (Richard Berg). Glory presents three American Civil War battles - First Manassas (1861), Second Manassas (1862) and the Battle of Chickamauga (1863) - as never before seen. The new game system combines sophistication with ease of accessibility: the rules are less than eight pages and there are practically no charts. The system combines mostly familiar mechanics with just enough new ones to add spice and challenge to comfortable familiarity. And while you can start playing in about 15-20 minutes, it will take far longer to master the nuances of play. To add to all of that, there are four different ways to play the game, from Igo-Hugo all the way to command oriented LIMs. Game Scale: Game Turn: 75 minutes Hex: 250 yards / 229 meters Units: Brigades Game Inventory: Two 22 x 34" full color mapsheets One dual-side printed countersheet (240 1/2" counters) One dual-side printed countersheet (176 5/8" counters) One 8-page Glory rules booklet One 8-page Glory scenario booklet One single-sided Charts & Tables players aid card One 10-sided die Solitaire Playability: High Complexity Level: Low Players: 2 or more Playing Time: 3-10 hours

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
1–2
Play time
180–600 min
Age
12+
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

1
Richard H. Berg

Artists

2
Rick Barber Rodger B. MacGowan

Publishers

1
GMT Games

Linked items

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