allboardgames.com
Thunder At Dawn: The Battle Of Wilson's Creek (august 10, 1861) box art
2021 Ranked #10,512

Thunder At Dawn: The Battle Of Wilson's Creek (august 10, 1861)

A tactical Civil War wargame has opposing commanders maneuver regiments through the battle for Wilsons Creek. Chit-pull activations emphasize limited intelligence, friction, and sudden reversals, forcing decisions from incomplete assessments of the battlefield.

Wargames American Civil War Civil War Chit-Pull System Hexagon Grid

Players

1-2

Play time

240-480 min

Age

11+

Complexity

3/5

Rating

8.31

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Thunder At Dawn: The Battle of Wilson's Creek (August 10, 1861) is the 5th title of the Revolution Games American Civil War Series using the Blind Swords Tactical level system.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Thunder At Dawn: The Battle of Wilson's Creek (August 10, 1861) is the 5th title of the Revolution Games American Civil War Series using the Blind Swords Tactical level system. On August 10th, 1861 the first major battle of the Trans-Mississippi theater, and the second major battle of the American Civil War, was fought near Springfield, Missouri. Three rather green forces (one Union army and two Rebel forces) met at Wilson’s Creek and clashed on “Bloody Hill". Little did they know how bloody the war would be. The commanders were also new to this level of fighting and two novice errors shaped the historic battle. The Union commander, General Lyon, detailed his battle plan to his commanders and then was talked into dividing his smaller force in two at the last minute. The Rebels had dissention amongst Generals McCulloch and Price over whether they should attack immediately or not. After cancelling an advance to attack the next morning (August 10th), they forgot to repost pickets when they returned to their camps. This mistake left them open to the Union surprise attack the next morning. After great initial success, the Union forces ran low on ammunition, lost General Lyon and ended up leaving the field. It didn’t have to be that way as the Union forces had a very good chance of conducting a successful “spoiling” attack. The “What If” scenario gives the Union player a chance to adjust his strategy and win the battle. The game is specifically designed to be a playable regimental-scale simulation of the battle that can be completed in a long evening. It allows the players the immersive experience of tactical combat without the heavy rules normally found in such games, while also delivering a comprehensive experience of limited intelligence and unexpected events. The game features the Blind Swords chit-pull system, which emphasizes the three “FOWs” of military conflict: fog-of-war, friction-of-war and fortunes-of-war. With each chit pull, players will be challenged to make tough decisions based on their assessment of the situation at that moment. This yields an environment of tense action and constant surprises – an environment that will challenge each player. —user summary Components: -22 x 34 inch Map -176 x 5/8 inch Counters -Full Color Exclusive Rulebook -Series Rulebook (Black and White) -5 Player Aids -Box or ziploc bag -2 Dice (Boxed Version)

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Unverified shopping references

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
1
Play time
240–480 min
Age
11+
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

1
Claude Whalen

Artists

3
Rick Barber Charles Kibler Mark Mahaffey

Publishers

1
Revolution Games (II)

Linked items

No published linked games yet.