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Stonewall's Sword: The Battle Of Cedar Mountain box art
2015 Ranked #5,734

Stonewall's Sword: The Battle Of Cedar Mountain

A Civil War wargame has Union and Confederate commanders fight for key ground at Cedar Mountain. Chit-driven activations emphasize fog, friction, and sudden changes that keep every unit’s role uncertain.

Wargames American Civil War Civil War Chit-Pull System Events

Players

1-2

Play time

Not listed

Age

12+

Complexity

3.13/5

Rating

8.03

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Stonewall's Sword: The Battle of Cedar Mountain is a two-player wargame on The Battle of Cedar Mountain, August 9th, 1862. One player commands Thomas "Stonewall" Jackson's Confederate troops and the other controls Nathaniel Banks' Union troops.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Stonewall's Sword: The Battle of Cedar Mountain is a two-player wargame on The Battle of Cedar Mountain, August 9th, 1862. One player commands Thomas "Stonewall" Jackson's Confederate troops and the other controls Nathaniel Banks' Union troops. Players win by controlling key areas of the map and by earning victory points by eliminating enemy units. There are two scenarios available, each with their own victory conditions, length, and aspect of the battle that is focused on. Stonewall's Sword: The Battle of Cedar Mountain also features the Blind Swords chit-pull system which emphasizes the three “FOW’s” of military conflict: fog-of-war, friction-of-war and fortunes-of-war. With each chit pull, players will be challenged to make tough decisions based on their assessment of the current situation. Unlike traditional chit-pull mechanisms, the Blind Swords system ensures that no combat units can be counted on, or conversely, counted out. This yields an environment of tense action and constant surprises – an environment that will challenge each player. Charles Kibler created the artwork for the counters and Rick Barber is the artist for the map.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
1–2
Play time
180 min
Age
12+
Complexity
3.1/5
Credits and catalog connections

Credits

Designers

1
Hermann Luttmann

Artists

2
Rick Barber Charles Kibler

Publishers

1
Revolution Games (II)