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Gigawatt box art
2022 Ranked #11,012

Gigawatt

This energy strategy game has regions build power plants, meet rising demand, and replace fossil generation with sustainable sources. Trading balances shortages, but unreliable solar and wind make an early green transition risky.

Economic Environmental Auction: Turn Order Until Pass Investment

Players

1-6

Play time

60-120 min

Age

12+

Complexity

2.57/5

Rating

7.30

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Europe, end of 20th century. Our economy runs entirely on fossil gas and coal-fired power plants.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Europe, end of 20th century. Our economy runs entirely on fossil gas and coal-fired power plants. Climate change is a fact. Which region will have sustainable (non-fossil) electricity production first and wins the game? Each game round, the electricity demand (in GW) in your region increases due to the fate of the Dice. It's up to you to build power stations to produce the required GW demand. This provides you with income, with which you can eventually close the old fossil power stations and replace them with sustainable power stations that do not emit CO2. You can trade GW surpluses and GW shortages with the other players or External Markets to balance supply and demand. So are you going to increase sustainability quickly (with the risk of GW shortages), or are you more careful (at the risk of being late)? The region that is the first to produce more GW than the GW demand and has closed all its fossil power plants, wins. But beware, wind and solar energy sometimes only generate half of their GW power peak. —description from the designer

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–6
Best with
3–6
Play time
60–120 min
Age
12+
Complexity
2.6/5
Credits and catalog connections

Credits

Designers

2
Milo van Holsteijn Wouter Vink

Publishers

1
(Self-Published)

Linked items

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