Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
In Tiny Footprint, you play as a group of friends or a household trying to reach the climate target by reducing your carbon emissions down to two tonnes per person before time runs out.
Core mechanisms
Key systems that shape the decisions players make.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Cooperative Game
Players coordinate their actions toward a shared objective and win or lose together.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Read the full game description
In Tiny Footprint, you play as a group of friends or a household trying to reach the climate target by reducing your carbon emissions down to two tonnes per person before time runs out. You start by determining where you live, which lifestyle you have and which character you play. All of these choices effect the game and all characters have unique capabilities. The game board shows four emission tracks, housing, food, transport and consumption. And the aim of the players is to reduce each track to zero and thereby meeting the climate target and winning the game. A deck of mission gives the players their missions that they need work together on to reduce the emissions. The actions they are able to perform comes from three separate resource card decks; Finances, Discipline and Commitment. These resource cards act as a currency in the game and also provide different actions the players can take. The players use action pawns to take any of the three possible actions: Take a card, Take 3 cards for two action pawns or Play a card. All players need to cooperate using their character’s unique abilities and the actions provided by the resource cards. The household cannot rely one just one player to win the game for them but instead the household needs to collectively agree on their strategy and which actions they need to take to be able to complete the environmental missions and thereby reducing the emissions to zero and thereby they all win! If they don't manage to reduce them down to zero before the end of the 5th round time has run out and they all lost. Then they can try again in a new residence, with a different lifestyle and with different characters. -description from designer