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Tiny Footprint box art
2019 Ranked #18,605

Tiny Footprint

This cooperative climate-action game has a household complete missions and reduce housing, food, transport, and consumption emissions to zero. Different lives and abilities shape the plan, while five rounds impose a shared deadline.

Environmental Action Points Variable Player Powers Admin: Upcoming Releases

Players

1-6

Play time

60-120 min

Age

10+

Complexity

1.6/5

Rating

6.74

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Tiny Footprint, you play as a group of friends or a household trying to reach the climate target by reducing your carbon emissions down to two tonnes per person before time runs out.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Tiny Footprint, you play as a group of friends or a household trying to reach the climate target by reducing your carbon emissions down to two tonnes per person before time runs out. You start by determining where you live, which lifestyle you have and which character you play. All of these choices effect the game and all characters have unique capabilities. The game board shows four emission tracks, housing, food, transport and consumption. And the aim of the players is to reduce each track to zero and thereby meeting the climate target and winning the game. A deck of mission gives the players their missions that they need work together on to reduce the emissions. The actions they are able to perform comes from three separate resource card decks; Finances, Discipline and Commitment. These resource cards act as a currency in the game and also provide different actions the players can take. The players use action pawns to take any of the three possible actions: Take a card, Take 3 cards for two action pawns or Play a card. All players need to cooperate using their character’s unique abilities and the actions provided by the resource cards. The household cannot rely one just one player to win the game for them but instead the household needs to collectively agree on their strategy and which actions they need to take to be able to complete the environmental missions and thereby reducing the emissions to zero and thereby they all win! If they don't manage to reduce them down to zero before the end of the 5th round time has run out and they all lost. Then they can try again in a new residence, with a different lifestyle and with different characters. -description from designer

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–6
Best with
1–6
Play time
60–120 min
Age
10+
Complexity
1.6/5
Credits and catalog connections

Credits

Designers

1
Marcus Jargarden

Publishers

1
Gaard Games

Linked items

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