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The Manhattan Project: Energy Empire box art
2016 Ranked #291

The Manhattan Project: Energy Empire

The Manhattan Project: Energy Empire is a nation-building strategy game where players expand industry, government, and energy systems. Industrial growth creates pollution and global crises, so science and efficiency must keep pace with the consequences of progress.

Strategy Games Civilization Dice Die Icon Resolution End Game Bonuses

Players

1-5

Play time

60-120 min

Age

13+

Complexity

3.04/5

Rating

7.75

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.9/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

From the ashes of war, nations rise to power in the atomic age. Each player takes control of a nation struggling for power in the latter part of the 20th century.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

From the ashes of war, nations rise to power in the atomic age. Each player takes control of a nation struggling for power in the latter part of the 20th century. They build up their nation’s industry, commerce, and government by acquiring resources, building structures, and tapping sources of energy. The price of oil is going up, and nuclear energy is the wave of the future. The Manhattan Project: Energy Empire is set in the same "universe" as The Manhattan Project, but it's a standalone game, not an expansion. The major threat in Energy Empire is not war, but uncertain global impacts, that result from side effects of industrialization and pollution. Many actions come with a cost. So, as nations become more industrious, they also increase the amount of pollution in the environment. Careful use of science can mitigate the harmful effects of industry, and can also help avert global crises. Energy Empire uses worker placement, tableau-building, and resource management mechanics. On each turn, a player can choose to either work or generate. On a work turn, a player plays a single worker on the main board, then uses workers and energy to activate cards in their tableau. Players may spend energy to use an occupied space on the main board, so no spaces are ever completely blocked. On a generate turn, players get to renew their supply of energy by rolling "energy dice" that represent nuclear, coal, oil, solar, and other forms of energy.

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Videos (22)

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–5
Best with
1–5
Play time
60–120 min
Age
13+
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

2
Tom Jolly Luke Laurie

Artists

2
Josh Cappel Jeffrey Edwards

Publishers

1
Minion Games

Linked items

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