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G.i. Joe Commando Attack box art
1985 Ranked #17,230

G.i. Joe Commando Attack

A squad-level combat game where rival teams move soldiers, fight, free allies, and infiltrate an enemy headquarters to win. Initiative dice limit how many soldiers move, while paired attacks improve combat odds and enable raids.

Family Games Children's Game Wargame Roll / Spin and Move TV Shows: 80's Cartoons

Players

2-4

Play time

Not listed

Age

8+

Complexity

1.4/5

Rating

6.28

Harder to teach Highly interactive Deep strategy

Overview

At a glance

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ABG editorial scores on a 1–5 scale.

Teachability 2.8/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Note that this game is significantly different than the 2002 G.I. Joe Commando Attack game.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Note that this game is significantly different than the 2002 G.I. Joe Commando Attack game. This game features a very different map, different rules, and no missile launcher. Both the G.I. Joe and Cobra teams consist of two squads of six soldiers each. Depending on the number of players, each player controls one or two squads. The object is to enter the enemy headquarters. Each turn begins with a roll for initiative. The team winning initiative rolls one die per squad. The result tells how many soldiers in that squad may be moved that turn. Each soldier may be moved any number of spaces in a single direction, stopping if they land on a jungle, river, or enemy square. Up to two soldiers may enter the same enemy square. Combat is resolved by dice rolls. Ganging up with two soldiers allows an extra die roll (choose the higher number) and two chances to win the battle (only one of your soldiers may be captured at a time). There are also rules for freeing captured allies and raiding the enemy supply depot. The first team to successfully infiltrate the enemy headquarters wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
30 min
Age
8+
Complexity
1.4/5
Credits and catalog connections

Credits

Designers

1
Larry Harris, Jr.

Publishers

1
Milton Bradley

Linked items

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