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Mirror Mansion box art

Mirror Mansion

Players

2-4

Time

?-?

Age

6+

Weight

1.36

Rating

5.98

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Mirror Mansion has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

Mirror Mansion has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience with each playthrough.

Luck profile

Mirror Mansion has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate the effects of randomness through strategic decisions and planning, luck still plays a significant role. The game has a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of both elements.

Overview

Story: The small, friendly vampire Victor is in his huge castle, and has misplaced many of his items. Fortunately, there are many mirrors that can be used to find these things without him having to move in all there rooms. The game box with a coverage forms the castle. On each side, there are three windows. One stays open, the others are filled with images of the items to find - but visible only from the inside of the box. There are also 4 mirrors which can be stuck into the box (at 45 degree angles), which make it possible to see any of the items when looking through the one open window into the castle. There's also a door (used with the advanced rules) that can block the view. Players in turn roll a die, and move Victor along a track at the top of the box. The space he's landing on show what item he now has to find. He may move up to 3 mirrors, then peek through the open window. If the wrong item shows up, it's the next players turn. But when the correct item is seen, he gains one blood token; afterward, that item and the open window switch places. The other players may gain a blood token, too. After the active player has set up the mirrors, but before he looks to the window, they may predict whether the correct item shows up. If they guess right, they gain a drop. The player that first collects a set number of blood tokens (depending on number of players) wins the game.

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Editions

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Credits

Designers

2
Inka Brand Markus Brand

Artists

3
Damon S. Brown Michaela Kienle Michael Menzel

Publishers

4
Competo / Marektoy IELLO KOSMOS Piatnik

Linked items

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