allboardgames.com
Mirror Mansion box art
2009 Ranked #11,949

Mirror Mansion

Spatial puzzle game has players reposition mirrors to spot a requested object inside a castle. Opponents can predict the result for rewards, so every arrangement invites both deduction and second-guessing.

Children's Children's Game Betting and Bluffing Memory Creatures: Vampires

Players

2-4

Play time

Not listed

Age

6+

Complexity

1.36/5

Rating

5.98

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Story: The small, friendly vampire Victor is in his huge castle, and has misplaced many of his items. Fortunately, there are many mirrors that can be used to find these things without him having to move in all there rooms.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Story: The small, friendly vampire Victor is in his huge castle, and has misplaced many of his items. Fortunately, there are many mirrors that can be used to find these things without him having to move in all there rooms. The game box with a coverage forms the castle. On each side, there are three windows. One stays open, the others are filled with images of the items to find - but visible only from the inside of the box. There are also 4 mirrors which can be stuck into the box (at 45 degree angles), which make it possible to see any of the items when looking through the one open window into the castle. There's also a door (used with the advanced rules) that can block the view. Players in turn roll a die, and move Victor along a track at the top of the box. The space he's landing on show what item he now has to find. He may move up to 3 mirrors, then peek through the open window. If the wrong item shows up, it's the next players turn. But when the correct item is seen, he gains one blood token; afterward, that item and the open window switch places. The other players may gain a blood token, too. After the active player has set up the mirrors, but before he looks to the window, they may predict whether the correct item shows up. If they guess right, they gain a drop. The player that first collects a set number of blood tokens (depending on number of players) wins the game.

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Unverified shopping references

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
3–4
Play time
20 min
Age
6+
Complexity
1.4/5
Credits and catalog connections

Credits

Designers

2
Inka Brand Markus Brand

Artists

3
Damon S. Brown Michaela Kienle Michael Menzel

Publishers

4
Competo / Marektoy IELLO KOSMOS Piatnik

Linked items

No published linked games yet.