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Ghost Pirates box art
2012 Ranked #19,591

Ghost Pirates

This tactical pirate battle game has rival captains move crews, fight, fire cannons, and force the opposing captain to walk the plank. Cards build ships and improve positions, while shifting decks and dice-driven melee make boarding actions unpredictable.

Wargames Card Game Dice Area Movement Dice Rolling

Players

2

Play time

Not listed

Age

13+

Complexity

1.43/5

Rating

5.91

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Ethereal pirates swarm back and forth over each other's ships as the seas toss in the midnight storm. The decks of each vessel shift in and out of reality as the fighting begins.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Ethereal pirates swarm back and forth over each other's ships as the seas toss in the midnight storm. The decks of each vessel shift in and out of reality as the fighting begins. One captain and crew will emerge triumphant, and the loser will be damned to stalk the bowels of Davy Jones' locker. Ghost Pirates is a tactical board game in which two ghost pirate Captains encounter each other on the high seas; based on old rivalries, grudges, or whatever it was that happened on Skull Island, they each turn broadside and lay-to. Each crew, following captain's orders, fights, fires cannons, and swarms their enemy's deck, attempting to force the other captain to walk the plank. Each player's turn consists of drawing a card, playing one or more cards to strengthen their ship and tactical position, moving your pirate crew, and finally, having them fight the foeman or take advantage and pillage the enemy’s ship. The goal of the game is to force your opponent’s captain to walk the plank. Gameplay is designed to emulate tactical melee battles with a unique dice mechanic that is easy to learn and quick to play, especially for beginning gamers. It bears certain similarities to wargames like Axis and Allies, but on a much smaller, more fast-paced scale. The components are 72 cards which build the play layout and form the draw deck, 34 crew tokens, and a small handful of pirate themed six-sided dice. Ghost Pirates was named to the 2014 GAMES 100 list, Honorable Mention, Family.

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Editions

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Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
30 min
Age
13+
Complexity
1.4/5
Credits and catalog connections

Credits

Designers

1
Tim Rodriguez

Publishers

2
(Web published) Brooklyn Indie Games

Linked items

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