Table feel
Moderate interaction with a good balance of direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but cooperation is not a major focus in the game.
Ethereal pirates swarm back and forth over each other's ships as the seas toss in the midnight storm. The decks of each vessel shift in and out of reality as the fighting begins. One captain and crew will emerge triumphant, and the loser will be damned to stalk the bowels of Davy...
Players
2
Time
?-?
Age
13+
Weight
1.43
Rating
5.91
Should this hit the table?
Moderate interaction with a good balance of direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but cooperation is not a major focus in the game.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate interaction with a good balance of direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but cooperation is not a major focus in the game.
Ghost Pirates has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers fresh experiences and room for improvement with each playthrough.
The final luck score for Ghost Pirates is 4.67, indicating a moderate influence of luck in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions, but luck still plays a significant role. The game relies on a balanced mix of luck and strategy, with neither element dominating the outcome.
Overview
Ethereal pirates swarm back and forth over each other's ships as the seas toss in the midnight storm. The decks of each vessel shift in and out of reality as the fighting begins. One captain and crew will emerge triumphant, and the loser will be damned to stalk the bowels of Davy Jones' locker. Ghost Pirates is a tactical board game in which two ghost pirate Captains encounter each other on the high seas; based on old rivalries, grudges, or whatever it was that happened on Skull Island, they each turn broadside and lay-to. Each crew, following captain's orders, fights, fires cannons, and swarms their enemy's deck, attempting to force the other captain to walk the plank. Each player's turn consists of drawing a card, playing one or more cards to strengthen their ship and tactical position, moving your pirate crew, and finally, having them fight the foeman or take advantage and pillage the enemy’s ship. The goal of the game is to force your opponent’s captain to walk the plank. Gameplay is designed to emulate tactical melee battles with a unique dice mechanic that is easy to learn and quick to play, especially for beginning gamers. It bears certain similarities to wargames like Axis and Allies, but on a much smaller, more fast-paced scale. The components are 72 cards which build the play layout and form the draw deck, 34 crew tokens, and a small handful of pirate themed six-sided dice. Ghost Pirates was named to the 2014 GAMES 100 list, Honorable Mention, Family.
Media
Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.
No media imported yet.
Editions
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
Files and documents
No files imported yet.
Commerce mapping
Credits
Linked items
Related games and expansions help build a connected catalog around every title.
No linked items imported yet.