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11:59 box art
2019 Ranked #19,307

11:59

This real-time dice duel has generals launch attacks, fortify bunkers, and either eliminate rival VIPs or collect five diplomacy gems. Doubles activate nuclear and propaganda actions, while sevens force a choice between diplomacy and defense.

Wargames Dice Real-time Push Your Luck Dice Rolling

Players

2

Play time

3-5 min

Age

13+

Complexity

1.25/5

Rating

6.22

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

11:59 on the Doomsday Clock. DEFCON 1.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

11:59 on the Doomsday Clock. DEFCON 1. Launch codes ready. Silos loaded and ICBMs armed. Nuclear War is imminent. Your president, still clinging to a dwindling hope of diplomacy, deep underground with you and a lucky few, shakes with anticipation. They all look to you. Kill or be killed. Survive. Roll the dice and hope you have what it takes to defend a nation, your country, your home. 11:59 is a 2-Player micro dice game that requires lightning-quick decisions, dexterity and stamina. As a decorated General on the verge of war your mission is to either succeed through diplomacy or destroy your enemy’s bunker and VIPs before your enemy beats you to it. Each General controls two dice and a missile silo full of nuclear warheads while hidden in a bunker. Launch nukes, employ propaganda and fortify your bunker to become victorious. Do you have what it takes to win? MISSION: You must kill your enemy’s VIPs or collect 5 diplomacy gems. SETUP: You start the game with 2 VIP meeples, 2 chevron bunkers (stacked) and 1 nuke in the unloaded position (laying on side). The diplomacy gems & extra chevron bunkers are set in the center of the table within reach. HOW TO PLAY: You will roll 2 dice simultaneously and continuously (in real-time) with your enemy until you complete your mission. Roll 7 – If you roll 7 you may either earn 1 diplomacy gem (add 1 gem to your side of the table) or rebuild your bunker (add 1 chevron to your bunker stack) at the cost of 1 diplomacy gem (send 1 gem back to the table). Roll Doubles – If you roll Doubles you may load your nuke (place your nuke in the upright position), launch your nuke (lay your nuke on its side) to remove 1 enemy chevron bunker (send the chevron bunker to the table) or VIP (remove the VIP from play) if no chevron bunkers remain, or employ propaganda (send 1 of your enemy’s diplomacy gems to the table). Continue rolling until you’ve killed your enemy’s VIPs or acquired 5 diplomacy gems. -description from designer

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
3–5 min
Age
13+
Complexity
1.3/5
Credits and catalog connections

Credits

Designers

1
Chris Rossetti

Artists

1
Chris Rossetti

Publishers

1
Rampage Games LLC

Linked items

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