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Gettysburg: Three Days In July box art

Gettysburg: Three Days In July

Players

2

Time

?-?

Age

12+

Weight

2

Rating

5.97

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderately interactive

Replay value

Gettysburg: Three Days in July has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may not be the easiest game to learn, it offers a fresh and engaging experience each time it is played.

Luck profile

Gettysburg: Three Days in July has a moderate level of luck influence. Random elements such as dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

For three days in July 1863, 170,000 men, all Americans, fought a climactic battle that would change the course of the American Civil War. Now you and an opponent face off in this action-packed Battle of Gettysburg simulation game. Your units do battle on a high quality mounted map which features various terrain types including streams, roads, woods, towns, railroads and stone walls in this game of "America's bloodiest battle".

Media

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Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Doug Speer

Artists

1
Keith Rocco

Publishers

1
Speerit Strategy Games

Linked items

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