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Gettysburg: Lee's Greatest Gamble box art

Gettysburg: Lee's Greatest Gamble

Players

2

Time

?-?

Age

12+

Weight

2.71

Rating

6.57

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction

Replay value

Gettysburg: Lee's Greatest Gamble has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions and moderate easiness to learn also contribute to its replay value.

Luck profile

The final luck score for Gettysburg: Lee's Greatest Gamble is 6, indicating a balanced mix of luck and strategy. While random elements have a notable but not exclusive impact on the game outcome, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

This game is a simulation of the battle which took place between Lee's Army of Northern Virginia and Meade's Army of the Potomac at Gettysburg, Pennsylvania during the first four days of July 1863. Included in the game are a 22 x 34" mapsheet, 200 counters, and 18 pages of rules. To win the game, the Confederate player must inflict heavy casualties on the Union army and/or move his own train off the map to the southwest. The Union player must resist the Confederates drive while inflicting heavy losses on the Confederates.

Editions

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Files

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Credits

Designers

1
Chris Perello

Publishers

2
Kokusai-Tsushin Co., Ltd. (?????) XTR Corp

Linked items

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