ABG All Board Games
Getaway Driver box art

Getaway Driver

Players

2

Time

30-45

Age

12+

Weight

2.54

Rating

6.58

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction

Replay value

The game offers a high degree of variability with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing replay value. There is deep strategic depth and room for players to improve their tactics and strategies. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the game offers a rewarding and engaging experience.

Luck profile

The final luck score for Getaway Driver is 7, indicating a moderate influence of luck in the game. While random elements like card draws and dice rolls have a notable impact on the game outcome, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with player decisions playing a significant role in determining the outcome.

Overview

Following in footsteps of classic movies like Bullitt, The Italian Job, and The Fast and the Furious, Getaway Driver puts you in the driver's seat in a reckless car chase out of town. Getaway Driver is a fast and frantic asymmetric game for 2 players. Play as the Driver - a daredevil motorist with the skills to pull a variety of crazy stunts - racing to get out of town. Or play as the Police - armed with a battalion of equipment and vehicles, and the city itself - working to catch the Driver before they escape. Each turn, the Police secretly build out the city and move their vehicles, working to corner the Driver and steer them towards the areas of the city that expand the police force. The Driver burns through their stunt cards, picking up stashes along the way. If the last city tile is placed, the Driver escapes out of town. However, if the police increase the pursuit meter to its final space, the Driver is caught. -description from designer

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Linked items

No linked items imported yet.