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Gämsh Alpin box art
Rich game profile

Gämsh Alpin

Description from the publisher: Gämsh Alpin is a fast card game for teams of two whose communication is on point. Thus, the game works only with 4 OR 6 players, not 5. Before the game starts, each team of two players secretly agrees on a signal — a wink, a gesture, a word, whatev...

Players

4-6

Time

?-?

Age

8+

Weight

1.5

Rating

6.80

Should this hit the table?

Quick read before the metadata.

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

The game gämsh alpin has a high replayability score, offering a great degree of variability, strategic depth, and adaptability to different player counts. The presence of expansions and moderate ease of learning further enhance its replay value.

Luck profile

gämsh alpin has a moderate level of luck involved in the game. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, gämsh alpin strikes a good balance between luck and strategy.

Overview

What ABG knows about this game

Description from the publisher: Gämsh Alpin is a fast card game for teams of two whose communication is on point. Thus, the game works only with 4 OR 6 players, not 5. Before the game starts, each team of two players secretly agrees on a signal — a wink, a gesture, a word, whatever — they will use in the game. This signal should be clear enough for the partner, but not something that can be identified by other players. Now the actual game starts, with partners sitting opposite one another. All players simultaneously exchange cards in hand with cards on the table. As soon as any player has managed to collect four of a kind, that player tries to let their partner know by giving that team's secret signal. If the team partner identifies the wink, the nudge, the code word, whatever, that team can score points. However, a vigilant opponent might just be faster and counter in time by announcing that this particular team has sent the signal. The opponent does not have to tell the group the signal. Special cards spice up the whole procedure. Gämsh Alpin is a further development of a public domain game.

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

1
Daniel Fehr

Artists

1
Alexander Jung

Publishers

1
Zoch Verlag

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