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Hoarders box art

Hoarders

Players

3-6

Time

10-15

Age

8+

Weight

1.07

Rating

5.54

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Hoarders has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with the potential for discovering new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Hoarders has a moderate influence of luck. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

Be the king of the forest! Winter is coming...and the forest creatures are busy gathering nuts and hoarding food in preparation for the cold season. Your goal is to be the first to hoard five nuts of the same kind before anyone else. Hoarders is a simple and fast-paced game for the whole family. Each turn, you select two critters to use. Each player uses one critter in turn until all critters have been used. Critters allow you to gather nuts, to steal nuts from other player's hoards, and of course to trick your opponents. The first player to collect five identical nuts wins! —description from the publisher The aim of this fun game is to be the first to get 5 matching seed cards. All players select two of their animal cards to play with and apply the actions of the chosen cards to get the seeds they need and become the king of the forest. Each player has a set of 5 animal cards. Each animal does a different action. 3 seeds are dealt to each one. Each player selects and sets aside two cards with which to play the round. In order and one at a time, they are uncovered and their effects revealed (two rounds). Each player collects their two cards, which are then available for the next move. The player who first gets five matching seed cards wins. —description from the publisher (translated) El objetivo de este divertido juego es ser el primero en conseguir 5 cartas de semillas iguales. Todos los jugadores seleccionan dos de sus cartas de animales con las que jugar y aplican las acciones de las cartas elegidas para conseguir las semillas que necesitan y convertirse en el rey del bosque. Cada jugador cuenta con un set de 5 cartas de animales. Cada animal hace una acción diferente. Se reparten 3 semillas a cada uno. Cada jugador selecciona y aparta dos cartas con las que va a jugar la ronda. Por orden y de una en una, se destapan y revelan sus efectos (dos vueltas). Cada jugador recoge sus dos cartas, quedando disponibles para la siguiente jugada. Gana el jugador que consiga primero 5 cartas de semillas iguales. —description from the publisher (Spanish)

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Credits

Designers

1
Andy Niggles

Artists

2
Maëva da Silva Christine Deschamps

Publishers

1
Flatlined Games

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