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Game Of Blame box art
2016 Ranked #15,162

Game Of Blame

This memory and accusation card game has court advisors play matching emblems, pin blame on rivals, and avoid carrying their own secrets into scoring. The hidden pile rewards tracking evidence, since the most blamed role takes it all.

Card Game Fantasy Memory

Players

2-4

Play time

20-30 min

Age

9+

Complexity

2/5

Rating

6.24

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Experience the schemes and skulduggery of life at Medieval court in Game of Blame. Take on one of six roles as a royal advisor and tell the Queen exactly why her Realm is on the brink of catastrophe.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Experience the schemes and skulduggery of life at Medieval court in Game of Blame. Take on one of six roles as a royal advisor and tell the Queen exactly why her Realm is on the brink of catastrophe. Accuse your colleagues, bury your secrets and dodge responsibility as the deck runs down and incriminating evidence mounts. On your turn you play up to 3 cards to the ‘blame pile’. Each card played must share an emblem with the previous card (some cards have 2 emblems and either can be matched). In an ideal world, you want to utilise symbols that are not your own role as when it comes to apportioning blame (Accusation), the numbers of your cards vs the other person you have accused of being to blame will be counted. Accusation is achieved by pointing your finger very vehemently at the accused player. Keeping a mental track of what’s been played is therefore a really good strategy as looking through the pile is not allowed. The player with the most of their own emblem in the pile takes the entire blame pile. However, you don’t want those cards left in your hand at scoring either. All the other players not to blame may ‘bury’ a secret and discard one card of their ‘own blame type’ out of their hand permanently. The game stops and is scored when the draw pile is exhausted. —description from the publisher

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Category

2

Mechanism

1

Family

1

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
3–4
Play time
20–30 min
Age
9+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Richard Wolfrik Galland

Artists

1
Emily Hare

Publishers

1
Warm Acre

Linked items

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