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Crazier Eights: Camelot box art
2017 Ranked #19,433

Crazier Eights: Camelot

This fantasy shedding card game has players draw, trigger one card effect, discard, and empty their hand first. Every card has a unique effect, so Arthurian characters and locations constantly alter the contest.

Card Game Fantasy Hand Management Card Games: Shedding / Stops

Players

2-4

Play time

10-30 min

Age

13+

Complexity

1.25/5

Rating

6.12

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.2/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

To play Crazier Eights players start with seven cards in hand. During your turn, you draw a card, play up to one card for an effect, and discard one card.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

To play Crazier Eights players start with seven cards in hand. During your turn, you draw a card, play up to one card for an effect, and discard one card. The first player with zero cards in hand wins. Crazier Eights: Camelot has fifty three unique cards, each with a different effect. It has a fantasy theme in the world of the King Arthur stories. Merlin, Morgan le Fay, Avalon, Excalibur, and many elements from the stories are unique cards in the game.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2
Play time
10–30 min
Age
13+
Complexity
1.3/5
Credits and catalog connections

Credits

Designers

1
James Wallace Gray

Publishers

1
Recoculous

Linked items

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