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Waking Shards box art

Waking Shards

Players

2-4

Time

20-25

Age

?+

Weight

2

Rating

7.47

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation, high interaction frequency, and low emphasis on cooperation.

Replay value

Waking Shards offers a high level of variability with its gameboard, multiple paths to victory, and variable setups. The presence of expansions adds further content and gameplay elements. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Waking Shards has a strong replayability score of 7.95.

Luck profile

Waking Shards has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Waking Shards strikes a good balance between luck and strategy, providing an engaging and strategic gameplay experience.

Overview

A fracture in the world’s balance has resulted in powerful Energy Shards dispersing all around. Ancient Guardians are waking up from their eternal slumber to fight over their possession. Amass an army of Guardians and collect the Shards to reign supreme. Waking Shards is a portable dark fantasy card game that focuses on strategy and combos. Get victory points by recruiting Guardians and control the game by collecting Shards. The game is played in rounds. Each round players draw a number of cards and then take turns until they empty their hands. In each turn players play one card, which can be a Unit (aka Guardian) or a Shard. When the round ends, the players with the strongest army (strongest units) wins the round. Cards are then shuffled back into the deck to start a new round but Shards stay in play. This is where strategy comes in. You want to win the current round with a strong army but you also want to collect Shards to win future rounds.

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Credits

Designers

1
Diego Cath

Artists

1
Pavel Kunc

Publishers

1
(Self-Published)

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