Table feel
The Game has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's actions. However, there is limited emphasis on cooperation.
Players
3-99
Time
30-120
Age
?+
Weight
1
Rating
6.71
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
The Game has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's actions. However, there is limited emphasis on cooperation.
The game offers a high level of variability and strategic depth, with good scalability and moderate ease of learning. The presence of expansions adds to the replay value, making it a highly replayable game.
The Game has a low influence of luck. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
"A battle extravaganza of head-to-head games." The box contains 120 game cards in categories MIND, BODY, SKILL, COURAGE and LUCK. A Player rolls the dice to choose their Opponent. Then they choose a card and do battle. The games are varied - including challenges based on memory, invention, skill, drama, music and more. Some games have a clear winner, other times the Judges (players watching for that turn) must VOTE for the winner. If you win a battle, you keep the card. If you win a card from each category, you win the game.
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
reimplemented_by
published / confidence 80%
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published / confidence 80%
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published / confidence 80%
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stub / confidence 80%