Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
This game is played in several hands. In each hand the players try to be the first to get rid of all of their cards.
Core mechanisms
Key systems that shape the decisions players make.
Trick-taking
Play one card each and award the trick according to suit and rank rules.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Ladder Climbing
Play increasingly strong combinations until opponents cannot or choose not to respond.
Team-Based Game
Players compete in fixed teams and coordinate toward a shared team result.
Read the full game description
This game is played in several hands. In each hand the players try to be the first to get rid of all of their cards. Their scores are based on how early in the hand they get rid of all their cards. There are two ways to play: you can play where all hands are played the same, or you can play the game with changing partners. This is a climbing game, similar to The Great Dalmuti, Tichu, and others. The difference here is that the ranks are different kinds of colorfully illustrated animals. Each is scared away only by certain other animals. Players set out one to whatever cards of a particular variety, and someone can play onto that pile only if they have more of that animal or an equal number of some animal that can scare it away. Players get points by playing all their cards, collecting lions, and collecting a hedgehog.