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Frank's Zoo box art
Rich game profile

Frank's Zoo

This game is played in several hands. In each hand the players try to be the first to get rid of all of their cards. Their scores are based on how early in the hand they get rid of all their cards. There are two ways to play: you can play where all hands are played the same, or y...

Players

3-7

Time

?-?

Age

10+

Weight

1.52

Rating

6.61

Should this hit the table?

Quick read before the metadata.

Frank's Zoo has a moderate level of direct confrontation and strategic depth. Players frequently need to be aware of and react to others' strategies. While there is some level of cooperation required, it is not a major focus of the game. Overall, the game has a good level of player interaction.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Frank's Zoo has a moderate level of direct confrontation and strategic depth. Players frequently need to be aware of and react to others' strategies. While there is some level of cooperation required, it is not a major focus of the game. Overall, the game has a good level of player interaction.

Replay value

Frank's Zoo offers a high level of variability with its gameboard and expansions, allowing for different experiences each time it is played. The strategic depth and player interaction also contribute to its replay value. The game scales well with different numbers of players and has a moderate learning curve. Overall, it provides a solid replayability experience.

Luck profile

Frank's Zoo has a moderate level of luck involved in the game. Random elements, such as card draws, have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Frank's Zoo strikes a good balance between luck and strategy.

Overview

What ABG knows about this game

This game is played in several hands. In each hand the players try to be the first to get rid of all of their cards. Their scores are based on how early in the hand they get rid of all their cards. There are two ways to play: you can play where all hands are played the same, or you can play the game with changing partners. This is a climbing game, similar to The Great Dalmuti, Tichu, and others. The difference here is that the ranks are different kinds of colorfully illustrated animals. Each is scared away only by certain other animals. Players set out one to whatever cards of a particular variety, and someone can play onto that pile only if they have more of that animal or an equal number of some animal that can scare it away. Players get points by playing all their cards, collecting lions, and collecting a hedgehog.

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

2
Doris Matthäus Frank Nestel

Artists

1
Doris Matthäus

Publishers

1
Doris & Frank

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