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Briscola box art

Briscola

Players

2-6

Time

?-?

Age

8+

Weight

1.51

Rating

6.38

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Briscola has a high level of direct confrontation and strategic depth. Players frequently need to pay attention to others' actions. However, there is limited emphasis on cooperation in the game.

Replay value

Briscola has a high variability gameboard with random elements and multiple paths to victory. The presence of expansions adds new content and gameplay elements. The game offers deep strategic possibilities and allows players to improve their strategy over time. It has good scalability and adapts well to different player counts. The game is moderately easy to learn, providing a balance between depth and accessibility. Overall, Briscola has a strong replayability score of 7.87 out of 10.

Luck profile

Briscola has a moderate level of randomness impact, with random elements like card draws influencing the game outcome. However, players have a significant ability to mitigate the effects of luck through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with player decisions playing a major role in determining the outcome. Overall, Briscola has a moderate luck dependence, with luck playing a notable but not exclusive role in the game.

Overview

Briscola is a traditional Mediterranean points-based trick taking game for 2 to 6 players. It uses a 40-card deck Ace through 2 minus the 8,9 and 10 with the Ace being the high and worth the most (11 points), followed by the 3 (10 points), King (4 points), Knight/Queen (3 points) and Infantry/Jack (2 points). All other cards do not score any points. Each player is dealt 3 cards with one turned up as the trump suit. Play does not need to follow suit and the winner of each trick replenishes their hand first. The total points in each game are 120 and whoever has the higher scoring wins a manche of the game. Play with 3-6 players just takes a few minor adjustments to the rules or cards and the versions for 4-6 are played with partnerships. Usually this game allows speaking between teammates, but no gestures (or only over-table gestures). Two interesting variants are: - "Briscola scoperta" in which all the cards are face up and visible by all players. - "chiamata", played with 5 players (3 vs 2). It has an initial bet on the expected final scoring. Who bets the highest amount calls a card, whose owner becomes (secretly) his partner and play with the caller against the other 3 players. So the players (except the called one) do not know exactly who are the opponents and the partners.

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Credits

Designers

1
(Uncredited)

Publishers

1
(Public Domain)

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