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500 box art
1904 Ranked #4,338

500

This trick-taking card game has partners bid on how many tricks they can take. The contract turns each hand into a calculated attempt to meet a bold promise.

Family Games Card Game Trick-taking Team-Based Game Card Games: Outplay

Players

2-6

Play time

Not listed

Age

8+

Complexity

2.02/5

Rating

7.02

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 3.9/5

Scales well

Strategic depth 4.6/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Five Hundred (500) is a simple trick taking card game that uses a standard deck of playing cards. Each player is dealt ten cards, and bids to take 6-10 tricks with the help of cards in the kitty.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Five Hundred (500) is a simple trick taking card game that uses a standard deck of playing cards. Each player is dealt ten cards, and bids to take 6-10 tricks with the help of cards in the kitty. With 4 or 6, it's usually played in partnerships. Two or three players use a 33 card deck with all 2-6's removed plus a Joker added. Four players use a 43 card deck: remove 2s, 3s, and black fours (leaving the 4 of Hearts, 4 of Diamonds) and a Joker added. Five players use a 53 card deck with only a Joker added. Six players need a special deck of 63 cards with 11's, and 12's in each suit and a 13 of Diamonds, a 13 of Hearts, and a Joker. The variant most popular in French Canada is four players (in partnerships) with a 46-card deck (removing all 2s and 3s, and adding two Jokers, a black-and-white one and a coloured one). Decreasing card strength is white joker, colour joker, first and second "edges" (the trump jack and the matching colour jack), ace, king, queen, 10 down to 4. Decreasing bidding strength is hearts-diamonds-clubs-spades. A special hand is "nulot", in which a player tries not to take any tricks; his partner sits out the hand.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
3–5
Play time
30 min
Age
8+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
(Uncredited)

Publishers

1
(Public Domain)

Linked items

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