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Dealt! box art
2018 Ranked #1,941

Dealt!

Climbing card game where players build and play clever combinations while trying to empty their hands. Going out is not always enough to win, so every set must be judged for its timing, shape, and scoring potential.

Family Games Card Game Ladder Climbing Single Loser Game Card Games: Climbing

Players

3-5

Play time

Not listed

Age

10+

Complexity

1.42/5

Rating

7.07

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Dealt!, first released as Krass Kariert (Checkered Combos), you don't necessarily win by going out first, but at least you don't lose the game. To start, each player receives three life tokens and two reserve cards at random, which they place face up in front of themselves.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Dealt!, first released as Krass Kariert (Checkered Combos), you don't necessarily win by going out first, but at least you don't lose the game. To start, each player receives three life tokens and two reserve cards at random, which they place face up in front of themselves. They then receive a hand of cards, the order of which they cannot change. The start player for a round leads by playing a combination of up to three cards, and these cards must be next to one another in that player's hand. A player can lay down a single card, a pair, a triple, or a run of two or three consecutive cards. Each player in turn must beat the combination, with a pair being beaten by a higher pair or a triple. If you cannot or will not play, you instead pick up one of your reserve cards, placing it where you choose within your hand. If you have no more reserve cards, then you must discard a life token. Once each player has played or passed, whoever played the highest combination wins that round and begins the next round. If a player must discard a life token but has none, this player loses the game and everyone else wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–5
Best with
3–4
Play time
30 min
Age
10+
Complexity
1.4/5
Credits and catalog connections

Credits

Designers

1
Katja Stremmel

Publishers

1
AMIGO

Linked items

No published linked games yet.