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Fortress Stalingrad box art
1988 Ranked #15,485

Fortress Stalingrad

A strategic-operational wargame has Soviet and German forces contest a winter counteroffensive through objectives and unit losses. Victory hinges on meeting a point threshold over twelve turns, leaving the defender to limit gains rather than simply survive.

Wargames Wargame World War II Hexagon Grid Ratio / Combat Results Table

Players

2

Play time

Not listed

Age

12+

Complexity

2.45/5

Rating

6.34

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Fortress Stalingrad: Soviet Winter Counter Offensive 1942-1943, is a strategic/operational level simulation of the Soviet Winter Counter Offensive in 1942-43. Many have called this to be the single most important Campaign in all of World War II.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Fortress Stalingrad: Soviet Winter Counter Offensive 1942-1943, is a strategic/operational level simulation of the Soviet Winter Counter Offensive in 1942-43. Many have called this to be the single most important Campaign in all of World War II. The game was first published in Strategy & Tactics magazine #124. The Soviet player gains victory points based on objectives and German unit losses. If he gains more than 110 points in the 12 game turns, he wins. If the German player holds the Soviets to less than 100 points, he wins. The game is declared a draw if the point total is between 100 and 110. Game Scale: Turn: approximately 10 days Hex: 15 miles / 25 km Unit: Company to Army Game Inventory: One 22" X 30" mapsheet One countersheet (200 1/2" counters) One 20 page rules booklet

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
240 min
Age
12+
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

1
Ty Bomba

Artists

2
Larry Hoffman Rodger B. MacGowan

Publishers

1
3W (World Wide Wargames)

Linked items

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